Learning to Play, Playing to Learn

A Case Study of a Ludic Learning Space

In this paper we propose an experiential learning framework for understanding how play can potentially create a unique ludic learning space conducive to deep learning.

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Authorship
Kolb, A., & Kolb, D. A.
Year
2010
Source
Journal of Organizational Change Management, 23(1): 26-50.
Media type
Pdf
Pages
30